Welcome to HempMS! We are a high-rated server with a ton of custom content. Level all the way to 60,000, fight bosses together, participate in unique events and way more. Click here to join our Discord.
High rated, unique content, community-driven server
English Português Español 简体中文
Server Info
Server Status: Online
Players Online: 107
Record players online: 112
(Achieved on October 20, 2026)

Game Version: v111
EXP Rate: Up to 125,000x
Meso Rate: Up to 125,000x
Drop Rate: Up to 125,000x
Date: October 30, 2026
Time: 10:58:36 (CEST)

Database

This is still a work in progress — some information is still missing or incomplete. Got a question? Feel free to ask in our Discord!


« Back to Database

Community Proposals


These proposals came from detailed player feedback and were put to a community vote. Voting closed on October 22, 2026 and the results below are final. A proposal is accepted with at least 75% Agree (both Agree options count). Thanks to everyone who voted and left feedback! What changes and when is listed in the patch notes.

Important: Any accepted proposal that lowers a DP price will be compensated as far as purchase history can be traced. GMB is not tracked closely enough, so only DP can be compensated.
Closed Proposals — October 2026 (voting closed October 22, 2026, 15 proposals, click to open)
Proposal #1: Pet Equipment

The 10 Pet Gear items (Pet Pygmy) get cheaper in both DP and GMB.

WhatNowProposed
Items 1-3 (each)90 DP and 10,000 GMB50 DP and 2,000 GMB
Items 4-6 (each)110 DP and 15,000 GMB75 DP and 3,000 GMB
Items 7-9 (each)140 DP and 20,000 GMB100 DP and 4,000 GMB
Item 10200 DP and 30,000 GMB150 DP and 6,000 GMB
Full set of 101,220 DP and 165,000 GMB825 DP and 33,000 GMB
90%
28 agree · 2 agree, but adjustment needed · 1 disagree
Proposal #2: Beast Tamer

Each use adds 20,000-25,000 to every stat of an equipped item, up to 250 uses per item.

WhatNowProposed
Price per use3 DP or 3,000 GMB2 DP or 750 GMB
Fully upgraded item (250 uses)750 DP or 750,000 GMB500 DP or 187,500 GMB

With the market price of about 350 GMB per DP, both payment options now cost about the same.

96%
26 agree · 1 agree, but adjustment needed · 0 disagree
Proposal #3: DP Shops

Four DP shop items get much cheaper. The NX Ring shop is simplified to one option.

WhatNowProposed
NX Ring shop4 options:
5 DP: 50k-100k stats
15 DP: 250k-500k
50 DP: 750k-1M
250 DP: 1.75M-2.5M
1 option: 15 DP, 250k-750k stats
Stronger rings come from drops instead (proposal #9)
Permanent Status Resist300 DP (one time)25 DP (one time) – cheap because a few monsters can still get through it
EXP buff (per hour)15 DP6 DP
Drop / ETC / Meso buff (per hour)10 DP each6 DP each
Damage Resist+10% per purchase, 100 DP each
Max 90% = 900 DP
+20% per purchase, 25 DP each
Max 80% = 100 DP

Players who already own more than 80% Damage Resist are set to 80% and get DP back for what they paid extra.

84%
12%
21 agree · 3 agree, but adjustment needed · 1 disagree
Proposal #4: Events & Rewards

Events, holiday baskets, the Dice Board and voting give better rewards.

WhatNowProposed
Winning an hourly event3 EP (6 on Fridays)10 EP (20 on Fridays)
Taking part (still in at the end)nothing+2 EP (one character per account)
Event with too few playersoften no reward at allParticipation EP is always paid
@epshop prices30 EP = 1 DP, 1 EP = 15 GMBunchanged – you just earn EP 3x faster
Holiday basket price100 candy25 candy
Donation Point from a basketabout 1 in 300 baskets1 in 50 (2%)
Dice Board: GMB25-5050
Dice Board: Pink Cube520
Dice Board: Life Scroll1-510
Dice Board: Miraculous Chaos Scroll15
Dice Board: Oda Coin1-510
Dice Board: Worm1-1010
Dice Board: Net Cafe Gacha15
Dice Board: Red Cubeon the boardremoved
Dice Board: Donation Point1 DP, on 1 square1 DP, on 4 squares
Voting streakno streak reward7 days in a row: 1 DP, then +5 DP every further 7 days (16 DP a month)
Beast Tamer with Vote Pointsnot possible6 VP per use
90%
19 agree · 1 agree, but adjustment needed · 1 disagree
Proposal #5: Ardentmill

Hardly anyone uses the Ardentmill shop because of its prices (all paid in GMB). It gets cleaned up and made cheap.

WhatNowProposed
Energy drinks60,000 to 1,500,000 GMB eachremoved
Materials100 to 50,000 GMB eachremoved
4 entry tickets1,000 to 10,000 GMB each100 GMB each
Pickaxe and herbalism tool100 GMB100 GMB (unchanged)
Hiring a Mining or Herbalism worker2 DP per hour1 DP per hour
100%
21 agree · 0 agree, but adjustment needed · 0 disagree
Proposal #6: Solo leveling after level 10,000

Between levels 10,000 and 20,000 you currently need a party to level in Monster Park Hard or Hell. If nobody is around, you're stuck. Numbers are for a full 30-minute Stronghold run.

WhatNowProposed
Solo Hell, level 10,000-20,000less than 1 level per runabout 18 levels per run
Party Hell, level 10,000-20,000about 30 levels per runabout 20 levels per run (lower, see below)
Solo Hell, level 20,000+about 7-8 levels per run (added in the latest update)about 9-10 levels per run
Party Hell, level 20,000+about 10-11 levels per runabout 10-11 levels per run (unchanged)
Solo Hard, level 10,000-20,000less than 1 level per runabout 15 levels per run
Party Hard, level 10,000-20,000about 15 levels per runabout 17 levels per run
Solo Hard, level 20,000+about 8 levels per runabout 8 levels per run (unchanged)
Party Hard, level 20,000+about 10-11 levels per runabout 9 levels per run
Max per day (25 Hard + 30 Hell runs), solo, level 10,000-20,000less than 55 levelsabout 915 levels
Max per day, party, level 10,000-20,000about 1,275 levelsabout 1,025 levels
Max per day, solo, level 20,000-30,000about 425 levelsabout 485 levels
Max per day, party, level 20,000-30,000about 525 levelsabout 540 levels
Halving every 10,000 levelsnoneFrom level 20,000, levels per run are halved every 10,000 levels (max per day below, solo / party)
Max per day, level 30,000-40,000–about 243 solo / 270 party
Max per day, level 40,000-50,000–about 122 solo / 135 party
Max per day, level 50,000+–about 61 solo / 68 party
RulenoneFrom level 10,000, a party gets at most 10% more EXP per kill than solo, in both Hard and Hell. Hell gives 20% more than Hard (tougher monsters). No mode gives more than 20 levels per run.

Heads-up: one thing gets slower: Party Hell at level 10,000-20,000 drops from about 30 to about 20 levels per run, so a party at level 10,000-20,000 gains about 1,025 instead of 1,275 levels per day. Everything else gets faster, solo players the most. Why: this server is built around solo and idle play, so leveling shouldn't depend on finding a group. Parties stay faster (more EXP, and you kill faster together), but you're never stuck, and nobody has to run a second account to keep leveling.

84%
12%
21 agree · 3 agree, but adjustment needed · 1 disagree
Proposal #7: How balance changes are handled

Balance changes have come often and without warning. This sets fixed rules.

WhatNowProposed
When balance changes go liveany timeEvery 2 weeks, on patch day. Bug fixes and new content can still come any time.
Noticeusually nonePatch notes 4 days in advance, with reasons, numbers and a forum thread
Big changesdecided by staffProposed to the community first, like this page
Nerfssometimes large cuts at onceSmall steps; buffs can come quickly
A DP price goes downno compensationPrice difference refunded in DP (as far as purchases can be traced)
Something you bought with DP gets nerfedno compensationUp to 100% of the DP refunded (depends on the situation, at least 75%)
RollbackspossibleOnly for heavy exploits; otherwise changes only apply going forward
Exploits and game-breaking bugsfixed when foundFixed immediately, explained afterwards
Firestarter Ringprice changed several times (300 / 500 / 1,000 DP)Fixed at 500 DP
89%
16 agree · 1 agree, but adjustment needed · 1 disagree
Proposal #8: More ways to earn DP

Since the Silver and Gold Boxes were removed, DP has come almost only from donating. These changes let free players earn DP by playing.

WhatNowProposed
@week: monsters to kill15,0002,500
@week: bosses to kill505
@week: other tasksnoneExtra tasks such as: kill Pink Zakum, Dojo runs, Boss PQ, Monster Park, MLHS, Sengoku, vote, get 1 Fish Coin by fishing, scroll an item, cube an item, use a gachapon ticket (chair / Net Cafe), and more
@week: final reward1 DP5 DP
@dailydisabled4 tasks a day: vote + 3 random from: kill 100,000 monsters, kill any boss, gain 1,000,000,000 mesos, 1 Monster Park run, 1 Dojo run.
Reward: 1 DP + 100 GMB + 10 Worms
Burning Hell runno DP1 DP per completed run (up to 10 a day)
Silver BoxremovedBack: 1-10 DP, or one of: Worms, Life Scrolls, Hero's Key, Golden Meso Bags, Game Die, Fury Totem, Wild Totem, Super Enhancement Scrolls, Pink Cubes, White Cubes, Miraculous Chaos Scroll, Hyper Teleport Rock, MLHS Entry Key, Chair Gacha Ticket, Damage Skin Box, Net Cafe Gacha, Sengoku Entry Key, Protection Scroll, Purple & Pink Hammers, Golden Maple Leaf, Fuchsia Maple Leaf, Pink Zakum Coupon, Boss Coins
Gold BoxremovedBack: 10-100 DP, more and better rewards, plus Legendary Chaos Scroll, Fusion Anvils (all 3), Innocence Scroll Lite, Perfect Innocence Scroll, Unity Heart, and an ultra-rare Firestarter Ring
Where to get boxes and keys–Rare monster drops (about as rare as the Donation Point drop; Gold much rarer), the EP shop, the VP shop and the Dice Board.
Achievements, quests, Collection Logno DP rewardsNew entries with DP rewards (rewards already claimed can't be paid out afterwards)

Together with proposals #4 and #6, an active free player earns roughly 8-12 extra DP per day. Boss rewards will be reworked later; after that, bosses may become a DP source too.

92%
22 agree · 2 agree, but adjustment needed · 0 disagree
Proposal #9: Grindable gear upgrades

Gear upgrades can be found by grinding instead of only bought.

WhatNowProposed
Inkwell: 1 Spell Trace → Super Enhancement Scrolls100 scrolls1,000 scrolls
Inkwell: Super Enhancement Scrolls → 1 Spell Trace150 scrolls1,000 scrolls (same both ways, nothing lost when swapping back)
Rare slot items in the global drop tablenoneFace accessory, eye accessory, belt, NX ring, earrings, shoulder decoration
Their stats–Scale with your character level (level 1 to 32,767): up to 500k weapon attack, and STR/DEX/INT/LUK can go above 2 million
Their drop chance–1 in 1,000,000 per kill, multiplied by your drop rate. At high drop rate you'll find them regularly; the hunt is for a good roll.
96%
23 agree · 1 agree, but adjustment needed · 0 disagree
Proposal #10: GMB → DP Exchange NPC

Only about 5,700 DP exists across all accounts, so the market is slow and Golden Meso Bags have no fixed value. A new NPC exchanges GMB for DP at a fixed rate.

WhatNowProposed
Exchange GMB for DPnot possible (market only)500 GMB = 1 DP at a new NPC, fixed rate, no RNG
GMB value on the marketno floor, depends on who sellsNever much worse than about 500-600 GMB per DP, because the NPC is always there
DP in circulationabout 5,700 DP in total, mostly from donationsMore DP reaches the market, and GMB keeps its value at fairer rates instead of everything being a GMB sink
Abuse protection–Bound to your PC/IP, so alt accounts on the same PC don't add up. White-listed accounts (two players sharing one connection) each count on their own.

Other DP routes, like Mining Scrap, will be recalculated to fit this rate.

70%
30%
19 agree · 0 agree, but adjustment needed · 8 disagree
Proposal #11: Dojo Bonus Cap & EXP Cap

The Dojo bonus cap (average × 3, at least 5,000%) holds you back from farming the stats you actually want. It goes away, and the EXP cap scales with your level instead.

WhatNowProposed
Dojo bonus cap per stataverage of your stats × 3 (at least 5,000%)No average cap: every stat can be farmed up to 99,999%
EXP capfixed steps by total level (below), doubled by a Totem, never above 99,999%Your level × 10, at least 10,000%, at most 99,999% (this is the cap with a Totem)
EXP cap at level 1,0002,500% (5,000% with Totem)10,000%
EXP cap at level 2,5005,000% (10,000% with Totem)25,000%
EXP cap at level 5,00012,500% (25,000% with Totem)50,000%
EXP cap at level 7,50025,000% (50,000% with Totem)75,000%
EXP cap at level 9,50050,000% (99,999% with Totem)95,000%
EXP cap at level 10,000+99,999%99,999% (unchanged)
With the DP EXP buff125,000% at any level125,000% at any level (unchanged)

Example: a level 5,000 player only needs about 25,000% @bonus EXP plus a totem to reach their EXP cap. The road to level 10,000 gets easier, and the real end game still starts there.

91%
20 agree · 0 agree, but adjustment needed · 2 disagree
Proposal #12: @boss Entry: Spell Traces instead of GMB

Every @boss map costs Golden Meso Bags to enter, while Spell Traces from Mu Lung Dojo have almost no use. This swaps the entry fee to Spell Traces, so they get a purpose and less GMB is burned on entries.

WhatNowProposed
Entry fee paid inGolden Meso BagsSpell Traces (earned in Mu Lung Dojo)
Rate–50 Spell Traces = 1 DP = 500 GMB, so 1 Spell Trace = 10 GMB
Von Leon to Lotus (18 bosses)2 GMB1 Spell Trace (anything under 10 GMB becomes 1)
Lucid to Black Bean, incl. Chaos Arkarium (10 bosses)50 GMB5 Spell Traces
Boss entry keysDP onlyDP or GMB, at 500 GMB per 1 DP of the price

Boss rewards stay the same, only the entry fee changes.

82%
12%
14 agree · 1 agree, but adjustment needed · 2 disagree
Proposal #13: Ascension Tiers (Level Gates)

The current soft caps (Total Level 9,999 to 12,499) ask for 50,000-99,999% in every @bonus stat, and after 12,500 there is no gate at all, so hyper leveling is unlimited. This replaces them with gates every 2,500 levels that take about a week of normal play to clear.

This fully unlocks Mu Lung Dojo @bonus stat farming. No more @bonus cap based on your level and no more @bonus level lock; the only limit left is the 99,999% maximum per @bonus stat. Example: a level 5,000 player can farm all the way up to 99,999% @bonus EXP without being held back by their level.

WhatNowProposed
Level gatesevery 500 levels from 9,999 to 12,499, none after 12,500Every 2,500 levels: 9,999, 12,499, 14,999, 17,499 and so on, with no end
To break through a gate50,000-99,999% in all 8 @bonus stats1,000 Ascension Points (AP), earned while playing
While you are at a gateEXP holds at the edge of levelingSame: EXP holds, nothing is lost, the next kill after breaking through levels you up
AP: daily vote–30 AP (once per day)
AP: hourly event boss–15 AP per kill, up to 60 per day
AP: @boss clears–10 AP per different boss, up to 50 per day
AP: trial runs–5 AP per run, up to 25 per day
AP: Dice Board–10 AP per round, up to 20 per day
AP: crafting with @craft–2 AP per craft, up to 20 per day
AP: time online–5 AP per hour, up to 25 per day
Time to clear one gateweeks to months of @bonus farmingAbout 1 week for an active player (max about 230 AP per day, so at least 5 days)
Buying AP–Not possible, no DP or GMB shortcut
Players already past a gate–No levels lost. Your next gate is the next one above your current level, and AP starts at 0 after each breakthrough
Reward per breakthrough–+1% Rare Drop Rate per gate cleared, permanent (gate 9,999 = +1%, 12,499 = +2%, 14,999 = +3% and so on)

AP only counts while you are standing at a gate, so it can't be saved up in advance. Numbers can still be tuned based on your feedback.

82%
12%
14 agree · 1 agree, but adjustment needed · 2 disagree
Proposal #14: @training: enter maps 1,500 levels earlier

Every @training map above level 2,500 needs its full level to enter. To train in a better map before that, you depend on another player with VIP Teleport to bring you there. This opens @training up so you can reach better maps on your own.

WhatNowProposed
Entry requirementthe map's full levelMap level minus 1,500
Example: a level 9,500 map (Limina)level 9,500level 8,000
Example: a level 6,050 map (Lachelein)level 6,050level 4,550
Example: a level 2,525 map (Dark Ereve)level 2,525level 1,025
Maps up to level 2,500no requirementno requirement (unchanged)
What you can enteronly maps at or below your levelEvery map up to 1,500 levels above you
Needing someone with VIP Teleportthe only way into higher maps earlyNot needed: solo players get there themselves

Leveling in higher maps while playing solo gets a bit faster. Monsters there still hit hard, so going in early is your own choice.

73%
27%
11 agree · 0 agree, but adjustment needed · 4 disagree
Proposal #15: Trade extra fish for Worms

Once you have claimed the fishing belts, extra 120 cm and 131 cm fish have no use. They can now be traded back to the fishing NPC for Worms. Every fish already paid you Fishing Coins when you caught it, so this is purely an extra on top.

WhatNowProposed
120 cm fishno use after the belt10 fish = 1 Worm
131 cm fishno use after the belt5 fish = 1 Worm
140 cm, 148 cm and Gold fishused for beltsunchanged (no trade)

You can still keep the 1,000 / 800 fish you need for the belts; the NPC warns you if you are about to trade fish you still need.

92%
12 agree · 0 agree, but adjustment needed · 1 disagree