Welcome to HempMS! We are a high-rated server with a ton of custom content. Level all the way to 60,000, fight bosses together, participate in unique events and way more. Click here to join our Discord.
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Server Info
Server Status: Online
Players Online: 107
Record players online: 112
(Achieved on October 20, 2026)

Game Version: v111
EXP Rate: Up to 125,000x
Meso Rate: Up to 125,000x
Drop Rate: Up to 125,000x
Date: October 30, 2026
Time: 10:58:11 (CEST)

Database

This is still a work in progress — some information is still missing or incomplete. Got a question? Feel free to ask in our Discord!


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Level Cap & EXP Table


Every 2,500 Total Levels there is a level gate: 9,999, 12,499, 14,999, 17,499 and so on, with no end. At a gate your EXP holds at the edge of leveling until you have enough Ascension Points (AP) (500 AP at the first three gates, 1,000 AP from 17,499 on; up to half of it can be earned in the 249 levels before the gate); the next level-up breaks through, AP goes back to 0 and you get a permanent +1% Rare Drop Rate per gate cleared. Nothing is lost while you wait.

Held atUnlocksNeeded
Total Level 9,999Total Level 10,000500 AP
Total Level 12,499Total Level 12,500500 AP
Total Level 14,999Total Level 15,000500 AP
Total Level 17,499Total Level 17,5001,000 AP
... every 2,500 levels after that

AP comes from voting, Pink Zakum, @boss, Trials, the Dice Board, @craft, Silver/Gold Boxes, fishing and time online. It counts at a gate, and up to half of it from 249 levels before the gate. See Ascension Tiers for every source and daily maximum, and type @ascension (or @levelcap / @levelprogress) in-game to see your progress.

No more @bonus requirements and no level-based @bonus cap: every level can reach the 99,999% maximum (125,000% with a DP rate buff). Wearing a Firestarter Ring inside a burning @instance raises the EXP maximum to 110,000% (only when no DP rate buff is active - the DP buff wins).

EXP Table & Difficulty Curve


Levels 1-200 use the standard MapleStory EXP table. One exception: levels 30-120 cost half the normal amount of EXP to level up - a permanent discount across that whole 90-level stretch.

Total Level 200 and up switches to a formula-based curve instead of a fixed table (it has to - the numbers involved get far too large for a lookup table long before you reach the level range the gates above talk about). On top of that base formula, a difficulty multiplier scales how much extra EXP each range demands:

Total Level RangeEXP MultiplierRelative Difficulty
200 - 249100%Base curve
250 - 99950%Discounted
1,000 - 2,00080%Discounted
2,001 - 4,999100%Base curve
5,000 - 6,000250%2.5x harder
6,001 - 8,5001,000%10x harder
8,501 - 9,9992,000%20x harder (a wall right before 10,000)
10,000 - 25,0002,500%25x harder
25,001 - 45,0004,000%40x harder
45,001 - 50,00010,000%100x harder
50,001 - 59,00015,000%150x harder
59,001+25,000%250x harder