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An instance is a private copy of the map you are standing on, just for you or your party - no other players, no elite bosses. Pick a tier and the map starts burning: every tier above Normal boosts your EXP. Type @instance on any map with monsters to open it, and @leaveinstance to leave.
You see every tier your level has unlocked and can pick any of them.
| Tier | Level Requirement | Multiplier | Normal maps | End of the World maps |
|---|---|---|---|---|
| Normal | Lv. 10+ | ×1 | No bonus | No bonus |
| Burning | Lv. 5,000+ | ×1.25 | +25% EXP bonus | +25% EXP bonus |
| Burr-ning | Lv. 10,000+ | ×1.5 | +50% EXP bonus | Monster EXP Amplifier ▲▲▲▲▲ |
| Mega Burning | Lv. 15,000+ | ×2 | +100% EXP bonus | Monster EXP Amplifier ▲▲▲▲▲ |
| Ultra Burning | Lv. 25,000+ | ×2.5 | +150% EXP bonus | Monster EXP Amplifier ▲▲▲▲▲ |
| HEMPED UP | Lv. 35,000+ | ×3 | +200% EXP bonus | Monster EXP Amplifier ▲▲▲▲▲ |
| YEEEEEEEET | Lv. 45,000+ | ×4 | +300% EXP bonus | Monster EXP Amplifier ▲▲▲▲▲ |
All values are at a 100% map bonus - see below.
The tier is added to your personal EXP bonus, stacking additively with the Ring, Totem and DP buff. Example: a ×2 tier at a 100% map bonus adds +100% of your base EXP bonus.
Your total EXP bonus is still limited by the bonus cap (99,999%, or 125,000% with the DP buff) - once you are capped, this part adds nothing.
On the End of the World (Limina) farming maps, the tiers from Burr-ning up work differently: the monsters get the boost. Every monster spawns with more base EXP - counted before your EXP bonus, so it is not limited by the bonus cap. This Monster EXP Amplifier grows with every tier (▲ in the table above). Within a tier it also grows with your Total Level, up to the strength of the next tier (the top tier stays fixed), so the boost keeps pace as you level. In a party it follows the Total Level of the first player who entered the map.
The monsters also have more HP. End-game leveling is meant to stay a long road - pick the highest tier you have unlocked for the best boost. A tier stops growing once you reach the level of the next tier, so switch up as soon as it unlocks.
Type @bonus inside the instance to see the current boost.
The step up after End of the World. Its monsters get the same Monster EXP Amplifier in the Lv. 10,000+ tiers, and they give more base EXP than End of the World to begin with. Find the maps under @training > Cernium.
| Area | Monster level | EXP & equipment from Total Level |
|---|---|---|
| Cernium & Royal Library | 12,500 | 11,250+ |
| Western & Eastern Ramparts in Battle | 20,000 | 18,000+ |
| Burning Royal Library | 30,000 | 27,000+ |
Below that Total Level the monsters give no EXP at all - not to you, and not to anyone in your party - and drop no equipment. You also cannot loot equipment on these maps below that level (not even from kills by party members). Mesos and other drops still work as normal. Drops are the same as End of the World, but equipment dropped by stronger monsters rolls higher stats.