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A solo, peaceful training ground - monsters don't attack and drop nothing, but grant boosted EXP. Pick a Tier, pay its entry cost in Donation Points, and fight for 10 minutes. Talk to the DP Dungeon NPC to enter.
| Tier | Cost | Level Requirement | Monster HP | One-shot at |
|---|---|---|---|---|
| 12 | 1x Donation Point | None | 2T | any |
| 21 | 2x Donation Point | None | 159T | any |
| 30 | 3x Donation Point | None | 3Q | any |
| 39 | 4x Donation Point | None | 23Q | 2Q damage cap |
| 62 | 5x Donation Point | None | 918Q | 92Q damage cap |
| 75 | 6x Donation Point | None | 4,211Q | 421Q damage cap |
| 88 | 7x Donation Point | Lv. 7,000+ | 15,126Q | 1,513Q damage cap |
| 100 | 8x Donation Point | Lv. 10,000+ | 42,060Q | 4,206Q damage cap |
| 113 | 9x Donation Point | Lv. 15,000+ | 111,814Q | 11,181Q damage cap |
| 126 | 10x Donation Point | Lv. 20,000+ | 174,956Q | 17,496Q damage cap |
| 139 | 11x Donation Point | Lv. 25,000+ | 273,830Q | 27,383Q damage cap |
| 145 | 12x Donation Point | Lv. 30,000+ | 407,818Q | 40,782Q damage cap |
Once you reach a tier's Level Requirement it stays open for good - you can always go back to a lower tier (it just gives less EXP, see below). Tiers 12-75 have no level requirement at all - anyone can run them, any time.
One-shot at is the damage cap you need to kill a monster in one attack when all 10 lines of your skill hit it (critical hits not counted, so crits only make it easier). Tiers 126-145 are tuned so you can one-shot - or nearly - right when you unlock them: Tier 126 at about your unlock level, Tier 139 and 145 within 1-2 hits.
Fill in your total level, bonus EXP and how many monsters you kill in a 10-minute run (check it with @tracker: kills per minute x 10). Higher tiers are harder to one-shot, so you can also change the kills of a single tier in the table - the top field fills in every tier again.
| Tier | Cost | EXP | Max levels | Kills/run | Levels/run | Levels/DP | Levels/hour | DP/hour |
|---|