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Damage Resist cuts a percentage off the damage you take. It always works, on every hit - but it can only cut so much. If a boss hits you for many times your max HP, a percentage cut is not enough to save you. This page shows exactly how a hit is calculated, so you can see when Damage Resist helps and when it does not.
| Source | Amount |
|---|---|
| Gear (potential lines, set effects) | Varies |
| Link Skills | Varies |
| Donation shop purchase (see Donate) | +20% per 25 DP, up to +80%, shared by your Login ID |
| Total | All sources added up, max 90% |
Type @stats in-game to see your total.
| Type of hit | Resist used | Example |
|---|---|---|
| Normal monster attacks (touch, physical and magic attacks) | Your resist, max 75% | With 90% resist, a normal hit is still only cut by 75% |
| Bombs that deal a % of your max HP (e.g. the falling bombs at Lotus and Damien) | Your full resist, max 90% | A bomb for 100% of your max HP kills you without resist, but only takes 10% with 90% resist |
So anything above 75% only helps against bombs.
Step 1 - Level penalty. If the monster is higher level than your Total Level, its attack is multiplied:
penalty = ( (monster level / your Total Level - 1) x 10 + 1 ) ^ 2.75 (never below 1) attack = monster attack x penalty (max 99,999,999)
This grows very fast: a boss just 10% above your level hits about 7 times harder, 20% above about 20 times harder.
| Boss level vs. your Total Level | Example | Its hits are multiplied by |
|---|---|---|
| Same level or lower | Boss 10,000 vs. you 10,000 | x1.0 |
| 2% higher | Boss 10,200 vs. you 10,000 | x1.7 |
| 5% higher | Boss 10,500 vs. you 10,000 | x3.0 |
| 10% higher | Boss 11,000 vs. you 10,000 | x6.7 |
| 20% higher | Boss 12,000 vs. you 10,000 | x21 |
| 30% higher | Boss 13,000 vs. you 10,000 | x45 |
| 50% higher | Boss 15,000 vs. you 10,000 | x138 |
Step 2 - Defense. Your Weapon DEF (physical hits) or Magic DEF (magic hits) lowers the hit:
defense factor = attack / your DEF (kept between 0.1 and 1) hit = attack x defense factor
DEF only starts to help once it is higher than the boss's attack. Double the attack halves the hit, and so on, down to a 90% cut at 10 times the attack. For reference: geared players have about 60 to 120 million Weapon/Magic DEF from their equipment (before % DEF bonuses).
Examples - a boss at the max attack of 100,000,000, you at 9,999,999 max HP:
| Your DEF | Hit before resist | With 40% resist | With 75% resist |
|---|---|---|---|
| 50,000,000 | 100,000,000 | 60,000,000 - one-shot | 25,000,000 - one-shot |
| 100,000,000 | 100,000,000 | 60,000,000 - one-shot | 25,000,000 - one-shot |
| 150,000,000 | 66,666,667 | 40,000,000 - one-shot | 16,666,667 - one-shot |
| 200,000,000 | 50,000,000 | 30,000,000 - one-shot | 12,500,000 - one-shot |
| 300,000,000 | 33,333,333 | 20,000,000 - one-shot | 8,333,333 - you survive |
| 400,000,000 | 25,000,000 | 15,000,000 - one-shot | 6,250,000 - you survive |
| 1,000,000,000 | 10,000,000 | 6,000,000 - you survive | 2,500,000 - you survive |
So at the max attack you need about 250 million DEF together with 75% resist to survive - neither one is enough alone. A boss with a lower attack (because you are closer to its level) needs much less DEF.
Step 3 - Damage Resist.
final hit = hit x (1 - resist) (resist max 75% here)
Then there is a small random spread (95% to 105%), and after that dodge, Meso Guard, shields and similar skills.
The number you see above your head is the hit after Damage Resist. Max HP is 9,999,999. With 75% resist, a hit must be under about 40,000,000 before resist for you to survive it (40M x 0.25 = 10M).
Example: a boss at the max attack of 99,999,999 hits you, and your DEF is too low to lower it. 75% resist cuts it to ~25,000,000. That is still 2.5 times your max HP - you die, even though resist did its job. Without resist it would have been 100,000,000.
In short: resist can survive a hit of up to ~4 times your max HP, never more. Is the boss hitting you for more? Then you need more Total Level (shrinks the level penalty, by far the strongest fix) or more DEF (see the DEF examples above) - not more resist. Check the Bosses page to see from which level each boss stops one-shotting you.
How hard our bosses hit once your Total Level has reached the boss's level, for a character with max HP (9,999,999). Below its level every boss hits much harder (see the level table above).
| Boss | Level | Hit without resist | Hit with 75% resist | Do you need resist? |
|---|---|---|---|---|
| Lotus | 3,800 | 39% of your HP | 10% of your HP | No - you survive anyway |
| Lucid | 7,500 | 122% of your HP | 31% of your HP | Yes - it keeps you alive |
| Will | 8,200 | 121% of your HP | 30% of your HP | Yes - it keeps you alive |
| Necro Lotus | 12,000 | 221% of your HP | 55% of your HP | Yes - it keeps you alive |
| Evil Hilla | 13,000 | 247% of your HP | 62% of your HP | Yes - it keeps you alive |
| Darknell | 14,000 | 268% of your HP | 67% of your HP | Yes - it keeps you alive |
| Capo | 14,200 | 280% of your HP | 70% of your HP | Yes - it keeps you alive |
| Commander Will | 15,000 | 316% of your HP | 79% of your HP | Yes - it keeps you alive |
| Black Mage | 16,500 | 360% of your HP | 90% of your HP | Yes - it keeps you alive |
| Chosen Seren | 18,500 | 376% of your HP | 94% of your HP | Yes - it keeps you alive |
Anything above 100% is a one-shot. Example: Lucid hits for about 122% of your HP without resist (dead) and 31% with it (alive). And at Total Level 10,000, Necro Lotus (level 12,000) still hits for about 11 times your HP with 75% resist - there only levels help.
Estimates, calibrated on real hits; your own DEF moves the numbers up or down (see the DEF table above). Bombs that deal a % of max HP are not included.
Tip: check your total with @stats before buying. Gear and Link Skills count too, so you may need fewer purchases than you think to reach 75%.